Thursday, February 10, 2005 10:29 PM

First Homebrew Game for DS!

UPDATE: It appears DesktopMan has got both screens working now as you can see in the updated picture

HUGE NEWS! DesktopMan has made the first homebrew game for the Nintendo DS.
Three guesses what it is.



Look closely to see his name.


All I can say is mad props. This was way sooner than I expected and once DarkFader has cracked the encryption the common folks will be able to appreciate a slew of home brewed games.

For a bigger image click here.

Link

POSTED BY theo .:. | PERMALINK |  

24 Comments:

At 10:00 AM, Jake Freeberg said...

is this going to change the "Current Status" on the top right corner of your site?

very exciting

 
At 11:43 AM, Anonymous said...

I'm skeptical, this could very, very easily be photoshopped. And the setup with the pass-through looks familiar though I can't be sure...

 
At 11:46 AM, Brett said...

That's what i thought at first too - but follow the link. This persons reputation also vouches for the project. It is real.

 
At 1:44 PM, natrium42 said...

It's real and the picture shows it running on my setup. You can also see that it's running in DS mode since the bottom screen would be black in GBA mode... Still, if you don't believe it, it's your own problem...

 
At 3:37 PM, DASGames said...

Man this is great! I hope this means we will be able to play SNES games soon :D

 
At 3:52 PM, Anonymous said...

SNES emu is long off, but it's a promising step in the right direction. Which is excellent considering that the GBA is incapable (yeah I know there are some emu's running, but if they can't support time, then they are not worth the time to play. Sound is important!!)

 
At 7:29 PM, Anonymous said...

IS this running from the Ds slot or gba slot?

 
At 8:18 PM, Romulux said...

"IS this running from the Ds slot or gba slot?"

What's it look like buddy?

 
At 9:46 PM, Anonymous said...

Count the horizontal tiles, there's more than 20 :P Also, I'm hard at work for a bigger update (will take some time though), see
http://www.auby.no/dill/tetristwo.png

 
At 9:47 PM, Anonymous said...

Count the horizontal tiles, there's more than 20 :P Also, I'm hard at work for a bigger update (will take some time though), see
http://www.auby.no/dill/tetristwo.png

DesktopMan

 
At 11:04 PM, Anonymous said...

All i see is the DS being used as a screen...i see the same program running on the computer then sent to the DS...if it's running on the computer then doesn't that mean that it's a DS emulator?

excuse my ignorance if i'm wrong, but that's all it looks like

 
At 6:04 AM, Anonymous said...

Where can I download that emulator?

 
At 9:58 AM, Anonymous said...

The emulator hasn't been released yet.

Yes, it runs on a real ds, using a passthrough as explained on several sites.

www.bottledlight.com/ds
http://www.thepernproject.com/ds/

Got 2d core b working yesterday:

http://www.auby.no/dill/tetristwohw.jpg

DesktopMan

 
At 12:50 PM, Anonymous said...

release the emulator m8

 
At 4:12 PM, brian said...

oh, i so want a good copy of tetris. that rules.

 
At 5:08 AM, Daimos said...

Why are the two screens different?

 
At 7:25 AM, Geoffrey said...

I'd like to see the two screens used effectively, as in 1 game spanning both screens. Why have 2 games going at once?

 
At 8:17 AM, Anonymous said...

This is great news - i don't understand how its done but then again i dont care. I think it's awesome and look forward to the next stages.

 
At 8:31 AM, Anonymous said...

The boards are different because two players are playing at once on one DS.

 
At 5:45 AM, a EE student said...

What are you using the Xilinx board for? Is that the way you do I/O to the DS, or is that where the memory containing the game is? How much of the processing is done on the FPGA as opposed to actually running in the DS core?

 
At 8:23 AM, drgameover said...

Do you have multiplayer running on it, and if so do you think you can setup a wifi connection port so it will be downloadable through a M.A.C. connection and I don't Macintosh.

 
At 8:24 AM, drgameover said...

...I don't "mean" Macintosh.

 
At 11:53 PM, Anonymous said...

hey, instead of making tetris run thru the ds slot, altho thats a good start, we can spend some time with soem nice signal examination software, and load it thru the wireless. with the right driver mods, u can make a pc-ds protocal and maby some file loader software, i hear it uses a bluetooth radio, but initendo's awkward protocals, i did manage to get the ds signals to register on my pc card, it turns up as a "'''" wireless network with the wireless usb cards. anyway, i think wireless interface is the way to go.

 
At 12:01 AM, Anonymous said...

my elaborate plan,
make a pc-ds bluetooth program/protocal, i know nothing of programing, sorry, but i got the ideas
u can use ur cart programing to make a primary os program, so it loads standard bluetooth protocal and a small interface.
get a bluetooth hdd, maby 20 gig, pu tevery game u want on it, maby full pocket pc. then make it link with cellphoens and pda's to get a long range wireless link,
well , really, if we just get a wireless loader program, the posibilities are endless.. use ur imagination

btw, ill offer up use of my ipaq for all bluetooth protocal experimentation

 

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